16:23 New 30th Anniversary Yu Yu Hakusho Blu-ray Disc Set Includes New OVAs with English Dub.17:00 Love of Kill Manga Reaches Climax.Thankfully I've recently developed an addiction to coffee. It's then going to keep on going for seven hours. Those guys are going to have an apparently fairly casual livestream of sorts at around 11 AM Pacific time, 6PM GMT (or 18.00 for those of us who use a sane timekeeping system). Or maybe he's not asleep because he is a genius and thus eccentric and thus perfectly within his rights to have been drinking coffee all night long, or maybe he's even freakier and he woke up a couple of hours ago and that's just how early he starts his day.Įd2: Twelve minutes after writing this post and it's gone from 410,000 to 440,000. It's conceivable that this guy went on a lunch break after launching the Kickstarter and hasn't even seen this shit yet.Īnd wouldn't that just be a lovely surprise for him.Įd: It got pointed out to me that it's like 4 AM in Japan, so Koji might very well have gone to bed right after the Kickstarter's launch. They haven't even had time to put out any updates on the project. This might be the Metroidvania genre's Project Eternity, just sayin'. It, uh, launched today (~3 hours ago as of this writing) and they kind of already have 410,000. I doubt it's going to be as little as 500,000 dollars in crowdfunding. Holy shit! That pedigree! The creators of Castlevania, Symphony of the Night, and Shantae, all working together? He is just a man… and we all know what that is. You have no idea! A creator’s value is determined by his next game, but a creator unable to make the sort of games he wants isn’t really a creator at all. Based on my experience, we’re looking at about 18 months of development, but it’s always hard to pin an exact number on a new production like this, so that’s just my best guess.Īre you excited to make another Iga game? Well, the reality is, it’s a new environment for developing the game, and we’re building things from the ground up (without re-using any sprites). What’s a realistic ETA for how long it would take to make the game? I realize that deadlines can change and there are lots of moving parts, but how long do you think it would take? I’d rather use a title that speaks of the game content, not the creator. And if the initial goal is cleared, then stretch goals will allow us to add to the game. But in this case, the Kickstarter campaign is necessary to prove there is actual interest in another Igavania game. We understand there could be some concern among fans about a crowd-funded game not being released. I see that Bloodstained is slated for PS4/Xbox One/PC, correct? How will you cover the dev costs for those platforms? I’m not convinced meeting the $500,000 crowd funding goal alone will work.Īs I mentioned earlier, we have investment support covering most of the costs. But this is a big opportunity for me to really do something big now that I’m independent, so I hope we can unlock more stretch goals and make a much deeper game. At the bare minimum goal, we’ll be able to make the game in its basic form. This Kickstarter will either prove that my fans were right, or that the unsupportive publishers were right. We need to prove that market really wants another Igavania game. However, the investment came with some conditions. Why did you decide to crowdfund this game?Īfter a very long process and many unsuccessful attempts with publishers we finally were able to find external investment for the project to cover most of it. I’ll finally be able to make a game that uses a controller. Is this the game you had always wanted to make but couldn’t during the end of your tenure at Konami?Ībsolutely, yes. #Bloodstained kickstarter upgradeAdditionally you’ll be able to upgrade the sub-parameters of some abilities, making it much more customizable than my previous games. So key elements like being able to gain special powers from enemies, lots of drops from enemies, and a new and robust weapon crafting system will be the core gameplay. Koji Igarashi: This is designed to be a game for the fans, who have been quite clear over the years that they really like the Igavania style of games that I design. Kotaku: How is the combat similar to your Castlevania games? How is it different?
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